A Vinewood-area neighborhood — mid-rise residential along Figueroa Street and the Vinewood Boulevard corridor.
GTA V's rural / desert region north of Los Santos — anchor of Trevor Philips's storyline, home to Sandy Shores, Paleto Bay, and the wilderness that makes V's map larger than its predecessors.
A Rockford Hills sub-neighborhood — the boutique-shopping-and-restaurants register adjacent to the wealthier residential zones.
GTA V's south-Los Santos neighborhood — Crenshaw / South-Central-coded working-class geography that anchors Franklin Clinton's origin storyline and overlaps with Ballas territorial presence.
GTA V's coastal neighborhood adjacent to Vespucci Beach on Los Santos's western coast — home to the Del Perro Pier and its Ferris wheel, anchoring one of the franchise's most-recognized beachfront landmark images.
Los Santos's financial center, with offices, skyscrapers, and the city's most-recognizable corporate landmarks.
Eastern Los Santos — industrial zones, freight, and the eastern reach of the city's grid.
A Vinewood-area neighborhood — boutique storefronts and mid-rise residential, the Melrose-coded part of Vinewood's footprint.
A downtown Los Santos public square — a recurring open-space landmark in V's early-game footage.
Leonida — the fictional Florida-analog state that hosts the entire GTA VI map. Vice City is its primary urban anchor; Leonida Keys is its southern coastal chain.
The fictional Florida-Keys analog of GTA VI's state of Leonida — a coastal island chain south of Vice City, confirmed in trailer footage and Newswire copy.
GTA V's primary urban core — the modern reimagining of Rockstar's Los Angeles analog city, first seen in 2004's San Andreas, fully rebuilt for V's 2013 launch.
GTA V's tallest building in Los Santos — the downtown Maze Bank financial-district skyscraper that anchors V's skyline imagery and (post-Online updates) hosts purchasable CEO offices at the top.
An East-Vinewood-area neighborhood — gentrifying mid-century residential around a small lake.
Downtown Los Santos's eastside neighborhood — home to the Mission Row Police Station, frequently encountered during wanted-level escalations.
GTA V's iconic mountain in northern Blaine County — and the locus of one of the most enduring community-speculation mysteries in modern gaming, anchored by an in-game mural that hints at hidden content fans have analyzed for over a decade.
A Leonida national park positioned on "the state's northern fringe" per Rockstar's own promotional copy, surfaced via the official GTA VI postcard collection — branded "WILD, WILD COUNTRY."
Northern Los Santos — Vinewood, Rockford Hills, and the affluent residential hills above the city.
GTA V's northern coastal town in Blaine County — Pacific Northwest-coded small community, site of The Paleto Score heist (Bank of Liberty branch target), and V's clearest example of a fully-realized small-town setting outside Sandy Shores.
GTA V's downtown financial-district neighborhood — skyscraper-density geography hosting Maze Bank Tower, FIB Headquarters, and IAA Headquarters, structurally analogous to Downtown LA / Bunker Hill in real-world Los Angeles.
A Leonida city named on the official GTA VI promotional postcards Rockstar released during the Trailer 2 marketing window — branded "LIVE HARD" in Rockstar's marketing copy.
A Rockford Hills sub-neighborhood — gated mansions and the high-end residential register that frames V's wealthy-character storylines.
GTA V's Beverly Hills analog — the high-end residential neighborhood of central Los Santos, home to Michael De Santa's mansion and the Vangelico jewelry store from V's first major heist.
Trevor Philips's home base in GTA V — a desert-coded, Salton-Sea-analog town in central Blaine County, anchoring V's most explicit satire of inland California / Nevada border culture.
Southern Los Santos — Davis, Strawberry, the port, and the long-troubled southern neighborhoods that anchor several V story arcs.
GTA V's south-Los Santos neighborhood — South-Central-coded working-class geography adjacent to Davis and Chamberlain Hills, home to the Vanilla Unicorn strip club Trevor Philips acquires in V's middle act.
Downtown Los Santos's south-side garment-district analog — wholesale storefronts, parking structures, and dense urban grid.
GTA V's strip club in Strawberry — Trevor Philips's mid-game-acquired Los Santos operational base, one of the franchise's most-recognized non-residential interior environments and a central setting for V's middle-act storyline.
GTA V's Venice Beach analog — the beachfront / boardwalk neighborhood of western Los Santos, anchoring V's coastal-leisure tonal register and one of the franchise's most-recognized beach-coded geographies.
The primary urban core of GTA VI's state of Leonida — a modern-day reimagining of the Vice City franchise setting, last visited in 2002's GTA: Vice City.
GTA V's Hollywood analog — the entertainment-district neighborhood of central Los Santos, anchored by the Vinewood Sign on the Vinewood Hills, home to V's film-and-television-industry satire.
GTA V's mountain-side mansion district above Vinewood — Hollywood Hills-coded residential geography with winding streets, hillside properties, and panoramic views over central Los Santos. Distinct from Rockford Hills's lower-elevation Beverly Hills register.
Western Los Santos — beaches, coastal neighborhoods, and the city's airport and pier districts.