ViceAtlas
Back to Weapons
GTA V Codex · Weapon

Combat Pistol

GTA V's mid-tier semi-automatic sidearm — available at Ammu-Nation, sitting between V's entry-level Pistol and the high-caliber Pistol .50 in the handgun catalog as the standard service-pistol-coded option.

First seen · September 17, 2013
A compact, lightweight semi-automatic pistol designed for law enforcement and personal defense use. 12-round magazine with option to extend to 16 rounds.

Info

Class
pistol
Manufacturer
Liberty City Arms; Hawk & Little
Acquisition
Ammu-Nation
Story price
$600
Online price
$600

Stats

caliber
.47; 9mm ACB
fireMode
Semi-automatic

Attachments

NameStoryOnline
Extended clip
16 rounds
$397$9,200
Flashlight
provides ilumination when aiming
$472$1,825
Suppressor
silences but slightly reduces damage and range
$1,837$12,100
Yusuf Amir Luxury Finish
$36,250$36,250

Tints

NamePrice
Army
$5,000
GreenEdition-locked
$5,250
OrangeEdition-locked
$5,500
LSPD
$5,750
PinkEdition-locked
$7,500
GoldEdition-locked
$10,000
PlatinumEdition-locked
$12,500

Combat Pistol

The Combat Pistol is Grand Theft Auto V's mid-tier semi-automatic sidearm — available at Ammu-Nation, sitting in the handgun catalog between V's entry-level Pistol (basic-tier sidearm) and Pistol .50 (high-caliber large-frame sidearm) as the standard service-pistol-coded option. Within V's broader handgun architecture, the Combat Pistol fills the structural slot of "the next handgun the player upgrades to" — neither cheap-and-basic nor heavy-and-niche, but a clear mid-tier option with sustained sidearm utility.

What's confirmed

  • Class: Sidearm — mid-tier semi-automatic pistol (service-pistol-coded by silhouette)
  • Game: Grand Theft Auto V (2013 original, 2014 PS4/Xbox One re-release, 2022 PS5/Xbox Series X|S "Expanded and Enhanced") and GTA Online
  • Acquisition path: Available at Ammu-Nation as a mid-tier handgun purchase (specific price tier and unlock-progression beat deferred)
  • Tier position within V's pistol catalog:
    • Pistol — entry-level basic semi-automatic (V's starting handgun)
    • Combat Pistol — mid-tier service-pistol-coded semi-automatic (this entry)
    • Pistol .50 — high-caliber large-frame semi-automatic
    • AP Pistol — full-automatic machine-pistol-class
    • SNS Pistol, Vintage Pistol, Marksman Pistol, Heavy Pistol — V's other pistol-class entries (separate codex candidates, not yet authored)

What this entry doesn't yet include

Deferred until verifiable:

  • Exact damage / fire-rate / accuracy / recoil stats (community-measured numbers vary by patch)
  • Magazine capacity and reload speed
  • Specific Ammu-Nation price tier and unlock-progression beat
  • Customization catalog (extended magazine, suppressor, scope variants, finish options)
  • Specific real-world handgun aesthetic inspiration (SIG Sauer P226 / Heckler & Koch P30 / similar service-pistol-platform variants are plausible; specific Rockstar-canonical reference deferred)
  • Specific mission appearances
  • Mk II variant and Online customization additions across V's lifecycle

Why it's catalog-worthy

The Combat Pistol is V's clearest example of a "default upgrade" weapon — the handgun a player buys not because they want a specific niche but because they're moving past the basic Pistol and want something better without committing to a high-caliber or full-auto register. That structural-slot weapon is one any modern AAA shooter needs to fill; V fills it with the Combat Pistol specifically because the service-pistol-coded silhouette gives players visual continuity with both the entry-level Pistol (smaller-frame) and the heavier handguns (larger-frame), making the upgrade feel like progression rather than category-switch.

The weapon also functions as one of V's clearer demonstrations of how the sidearm tier ladder differentiates without consolidation. Most modern AAA games' handgun catalogs simplify to one or two entries per fire mode; V's choice to maintain a multi-tier semi-automatic-pistol architecture (Pistol, Combat Pistol, Pistol .50, plus SNS / Vintage / Heavy / Marksman variants) gave the catalog more granularity than the genre default. The Combat Pistol's mid-tier position is what makes that ladder structurally meaningful — without a clear mid-tier, the basic-and-heavy split would collapse into a binary.

For GTA VI's eventual sidearm catalog, the question of whether Rockstar preserves V's multi-tier semi-automatic architecture or consolidates is one of the trackable design questions. The structural slot of "default upgrade sidearm" is one VI's catalog will need to fill; how the studio fills it is meaningful.

What's connected

Sources

  • Grand Theft Auto V (2013) — base game, primary source
  • Rockstar Newswire archive — weapon catalog context across V updates

Discussion

The record's open
Loading…

First take gets filed — a sighting, a build, a correction. Reply chains are 1 level deep so threads stay readable.

In your loadout, under your name.