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GTA V Codex · Mission

The Merryweather Heist

GTA V's mid-game heist against the Merryweather Security PMC — a maritime / port-coded operation that pits Michael and Trevor against the franchise's most-recurring private military antagonist, with two approach branches and meaningful consequences for the back-half storyline.

First seen · September 17, 2013
Trevor gets Michael and Franklin on board to steal a prototype Merryweather Security are testing at sea.

Info

Type
heist
Giver
Trevor Philips
Area
Floyd's Apartment; SS Bulker; Pier 400; Sandy Shores Airfield

Mission objectives

  1. 1Find a vehicle. -
  2. 2Go to the Miriam Turner Overpass. -
  3. 3Cover Michael while he sets the bombs. -
  4. 4Plant the four bombs. -
  5. 5Cover Michael so he can escape the ship. -
  6. 6Detonate the bombs. -
  7. 7Find the device among the ship wreckage. -
  8. 8Go to the device. -
  9. 9Take the device to the secure area. -
  10. 10Go to the Sandy Shores Airfield. -
  11. 11Enter the Cargobob. -
  12. 12Pick the submarine. -
  13. 13Go to the location of the tests. -
  14. 14Release the submarine close to the location of the tests -
  15. 15Use the Trackify application to find the device. -
  16. 16Pick the device. -
  17. 17Go to the surface. -
  18. 18Pick the submarine. -
  19. 19Destroy all the Merryweather reinforcements. -
  20. 20Go back to the Sandy Shores Airfield. -

The Merryweather Heist

The Merryweather Heist is Grand Theft Auto V's mid-game heist against the Merryweather Security private military company — a maritime / port-coded operation routed through the Los Santos shipping infrastructure that pits Michael and Trevor against V's recurring PMC antagonist. Of V's heist arc, it's the one most associated with V's broader Merryweather storyline (their leadership turns into a recurring V plot driver) and one of the most direct examples of V's willingness to point the player at the morally-ambiguous high end of the corporate-crime register.

What's confirmed

  • Mission position: Mid-game heist, sequenced after The Jewel Store Job but before V's late-game arc. The heist's outcome shapes the broader Merryweather narrative thread.
  • Protagonists involved: Primarily Michael and Trevor; Franklin's role varies depending on approach selection.
  • Setting: Maritime / port-coded — the Los Santos port and the surrounding waters. Specific vessel and dock geography deferred to verifiable archive review.
  • Branching approach: Two pre-planned approach options selected during the planning beat. Each meaningfully changes the heist's gameplay shape (combat density, traversal type, crew composition).
  • Antagonist: Merryweather Security — the recurring V private military company. The heist's framing puts the player against a corporate / paramilitary force rather than a traditional gang or cartel.
  • Crew choices: Same V heist-mechanic pattern — specialist gunmen, drivers, and approach-dependent specialists. The exact crew slate available at this heist depends on prior heist outcomes.

What this entry doesn't yet include

Deferred until verifiable:

  • Exact dialogue and pre-heist planning sequence
  • Specific approach names (each approach has a Rockstar-given name; specific naming deferred to verifiable archive review)
  • Step-by-step objective list per approach
  • Specific take amount (variant by crew + approach + heist-outcome interactions)
  • Exact pre-heist preparation mission list
  • Vehicle and weapon specifics per approach
  • Linkage details to the broader Merryweather storyline — including how the heist's outcome interacts with later Merryweather missions across V's main story

Why it's catalog-worthy

The Merryweather Heist is V's clearest example of Rockstar pitching the player against a corporate / paramilitary antagonist at scale. Most GTA antagonists prior to V were street gangs, cartels, mafia families, or law enforcement. Merryweather Security as an antagonist register puts V into Bourne / Tom Clancy territory — corporate paramilitaries operating with state-adjacent legitimacy — which expanded mainline GTA's tonal range in a way the franchise hadn't tried before.

The heist also sits structurally in V's "raise the stakes" mid-game beat. The Jewel Store Job opened on a retail target; Merryweather points at infrastructure. By the time The Big Score lands, the player has been escalating in target-difficulty terms across each heist. The arc shape is one of V's most-discussed structural innovations.

For GTA VI's eventual heist mechanics, the question of whether the studio repeats the corporate-paramilitary register is worth tracking — particularly given Leonida's contemporary-Florida satire might surface coast-guard / shipping / cartel-rival paramilitary registers naturally.

What's connected

  • Michael De Santa — heist primary
  • Trevor Philips — heist co-lead; Trevor's working relationship with Michael during this heist is one of V's most-cited mid-game beats
  • The Jewel Store Job — V's first heist; Merryweather is the next escalation step
  • The Big Score — V's final heist; the Merryweather arc precedes it
  • Los Santos — the port-and-water setting

Sources

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