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GTA V Codex · Mission

The Bureau Raid

GTA V's federal-agency heist — a raid on FIB Headquarters in Los Santos with two distinct approach branches (Roof entry vs Fire crew approach), sitting as the institutional-target counterpart to V's commercial-target heists.

First seen · September 17, 2013
We hit the Bureau for you, Dave. I'm done.

Info

Type
heist
Giver
Steve Haines
Area
Covert Darnell Bros.; FIB Headquarters; Lester's House Roof Darnell Bros.; NOOSE Headquarters; FIB Headquarters; 3671 Whispymound Drive

Mission objectives

  1. 1Go to the FIB building. -
  2. 2Enter the FIB building and go to the turnstile. -
  3. 3Go to the elevator. -
  4. 4Pick up the mop. -
  5. 5Go to the office floor. -
  6. 6Mop the floor. -
  7. 7Plant the bomb in the locker. -
  8. 8Go to the next room. -
  9. 9Mop the floor. -
  10. 10Plant the bomb in the restroom. -
  11. 11Pick up the bucket. -
  12. 12Take the mop and bucket back to the closet. -
  13. 13Go to the elevator and leave the office. -
  14. 14Pick up Michael on Pillbox Hill. -
  15. 15Use the phone to detonate the C4. -
  16. 16Go to the FIB building. -
  17. 17Enter the FIB building. -
  18. 18Go to the elevator. -
  19. 19Go to the top floor. -
  20. 20Get the containment drive. -
  21. 21Plant the explosives on the door. -
  22. 22Blow open the door. -
  23. 23Follow Michael out of the building. -
  24. 24Help the selected gunman. -
  25. 25Follow your crew. -
  26. 26Climb up the rubble. -
  27. 27Go to the elevator shaft. -
  28. 28Leave the building and get to the fire truck. -
  29. 29Go to the getaway location. -
  30. 30Destroy the fire truck. -
  31. 31Go to Lester's house. -
  32. 32Go to the government facility. -
  33. 33Get in the helicopter. -
  34. 34Fly to the jump zone. -
  35. 35Land on the FIB building rooftop. -
  36. 36Go to the server room. -
  37. 37Hack the server terminal. -
  38. 38Hold the FIB while the data is downloaded. -
  39. 39Escape the FIB building. -
  40. 40Use the rappel to get to the ground. -
  41. 41Destroy the helicopter gunship. -
  42. 42Get in the ambulance. -
  43. 43­Get in the van.
  44. 44Lose the cops -
  45. 45Go to Franklin's house. -

Rewards

  • $149,392 - $242,346 (Franklin only)

The Bureau Raid

The Bureau Raid is Grand Theft Auto V's federal-agency heist — a raid on the FIB Headquarters in Los Santos, executed by Michael De Santa, Trevor Philips, and Franklin Clinton with Lester Crest running comms and tactical support. Of V's main-story heist arc, the Bureau Raid is the one that points the protagonists at a federal institution rather than a commercial target — the structural counterpart to the bank, jewelry-store, and corporate-paramilitary heists that came before, and the storyline beat that resolves much of V's FIB-leverage tension before The Big Score.

What's confirmed

  • Mission position: Late in V's main-story heist arc, sequenced after The Paleto Score and before The Big Score
  • Protagonists involved: All three switchable leads (Michael, Trevor, Franklin), with Lester Crest handling comms / tactical-support coordination
  • Setting: FIB Headquarters, Los Santos — a federal-institution target distinct from V's commercial heist locations
  • Branching approach: Two pre-planned approach options — commonly referred to as the Roof entry approach (helicopter insertion from above) and the Fire crew approach (firefighter-disguise infiltration from ground level). Each materially changes the heist's gameplay shape, crew specialization needs, and combat density.
  • Plot context: The Bureau Raid resolves much of V's FIB-leverage tension that has accumulated across the main story — Dave Norton's working relationship with Michael, Steve Haines's antagonist register, and the IAA / FIB inter-agency conflict V uses as a back-half pressure system

What this entry doesn't yet include

Deferred until verifiable:

  • Exact dialogue and pre-heist planning sequence
  • Specific objective list per approach
  • Specific take and "what was actually stolen" plot details
  • Specific specialist names and stat tables available at this point in V's heist progression
  • Vehicle and weapon specifics per approach
  • Specific consequences for The Big Score crew availability and approach-option unlocks based on Bureau Raid choices
  • Pre-heist preparation mission list
  • Specific Norton / Haines plot-resolution beats during and after the Bureau Raid

Why it's catalog-worthy

The Bureau Raid is V's clearest demonstration that mainline GTA heists can target institutional / federal infrastructure rather than purely commercial / criminal targets. The franchise's prior heist patterns had defaulted to banks, jewelry stores, casinos, and other commercial targets — V's Bureau Raid pivots the player at the FIB itself, which both raises the institutional stakes (you're stealing from the federal government) and rewires the player's relationship with V's law-enforcement antagonists.

The two-approach branching also matters as a design contrast. Where The Jewel Store Job's approaches differ on combat-vs-stealth axis (Smart vs Loud) and The Big Score's approaches differ on infiltration-vs-spectacle axis (Subtle vs Obvious), the Bureau Raid's Roof / Fire crew approaches differ on insertion-vector axis (vertical aerial vs horizontal disguise). The variety across V's heist arc is one of Rockstar's clearer "we're showing you what heist design can look like at scale" demonstrations.

For GTA VI's eventual heist mechanics, the question of whether the studio includes a federal-institution-target equivalent in the Leonida setting — a Coast Guard base, a federal investigative-agency office, a state-level political target — is one of the trackable design questions. The cartel / paramilitary / corporate antagonist register VI's marketing has hinted at could surface naturally into similar institutional-target heist beats.

What's connected

  • Michael De Santa · Trevor Philips · Franklin Clinton — the heist crew
  • Lester Crest — comms / tactical-support coordination during the raid
  • Dave Norton — Michael's FIB handler; the Norton / Haines / IAA / FIB tension structure shapes the heist's plot context
  • Los Santos — the heist's setting; FIB Headquarters is a downtown / financial-district landmark
  • The Paleto Score — V's preceding heist; the heist arc escalates from rural bank target to federal institution
  • The Big Score — V's final heist; Bureau Raid choices feed into Big Score availability

Sources

Discussion

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