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GTA V Codex · Mission

The Jewel Store Job

GTA V's first major heist — the Vangelico jewelry store robbery executed by Michael and Franklin, with Smart and Loud approach branches that establish V's heist-planning template for everything that follows.

First seen · September 17, 2013
In need of money to pay Madrazo, Michael takes down a Rockford Hills Jewel Store with Franklin and a crew.

Info

Type
heist
Giver
Lester Crest
Area
Darnell Bros., La Mesa; Vangelico, Rockford Hills; Los Santos River, La Mesa

Mission objectives

  1. 1Smart
  2. 2Loud
  3. 3Get in the car.
  4. 4Return to Franklin.
  5. 5Lose the Cops.
  6. 6Go to the jewelry store.
  7. 7Go to the roof.
  8. 8Throw the BZ gas into the air vent.
  9. 9Steal the jewelry.
  10. 10Leave the store.
  11. 11Follow the crew.
  12. 12Get onto the bike.
  13. 13Take out the Cops before getting to the rendezvous point.
  14. 14Get back in the truck.
  15. 15Go to the lockup.
  16. 16Lose the Cops.
  17. 17Get in the van.
  18. 18Wait for the crew.
  19. 19Lose the Cops.
  20. 20Go to the jewelry store.
  21. 21Steal the jewelry.
  22. 22You are abandoning the heist. Go back and steal the jewelry.
  23. 23Stop the guard.
  24. 24Stop the store manager from calling the police.
  25. 25Leave the store.
  26. 26Follow the crew.
  27. 27Get onto the bike.
  28. 28Take out the Cops before getting to the rendezvous point.
  29. 29Get back in the truck.
  30. 30Go to the lockup.
  31. 31Lose the Cops.
  32. 32Go to the garment factory. [ 2 ]
  33. 33Ram the police cars. [ 3 ]
  34. 34Get back on the bike. [ 4 ]
  35. 35Get in the truck. [ 5 ]
  36. 36Don't leave the crew behind. [ 6 ]
  37. 37Smart
  38. 38Loud
  39. 39Go to Vangelico Jewel Store. -
  40. 40Climb to the roof of the jewel store. -
  41. 41Throw the Tear Gas on the ventilation system. -
  42. 42Break the glass cabinets and steal at least $3,300,000. -
  43. 43Follow your crew into the sewers. -
  44. 44(Optional) Pick up the dropped bag.
  45. 45Follow your crew through the sewers. -
  46. 46Take out the police cars and protect your crew. -
  47. 47Rendezvous with your crew. -
  48. 48Go to Lester. -
  49. 49Go to Vangelico Jewel Store. -
  50. 50Break the glass cabinets and steal at least $3,300,000. -
  51. 51Stop the manager.
  52. 52Follow your crew into the sewers. -
  53. 53(Optional) Pick up the dropped bag.
  54. 54Follow your crew through the sewers. -
  55. 55Take out the police cars and protect your crew. -
  56. 56Rendezvous with your crew. -
  57. 57Go to Lester. -

The Jewel Store Job

The Jewel Store Job is Grand Theft Auto V's first major heist mission — the Vangelico jewelry-store robbery executed by Michael De Santa and Franklin Clinton. Of V's heist arc, it's the one that establishes the studio's heist-planning template — the pre-heist scouting, the approach selection, the crew specialization choices — and frames every later heist by contrast. Players' first encounter with V's heist mechanics happens here.

What's confirmed

  • Mission position: First major heist in V's main story. Sets the structural pattern for V's later heists, including The Big Score.
  • Protagonists involved: Primarily Michael (planner, executor) and Franklin (driver / executor); Trevor is not a participant in this heist, since this mission predates his return to the main story.
  • Setting: Vangelico jewelry store, high-end retail district of Los Santos (Rockford Hills / Portola Drive area — Beverly Hills analog).
  • Branching approach: Two pre-planned approach options selected during the planning beat — commonly referred to as the Smart approach (gas-and-grab, lower-violence) and the Loud approach (assault rifles, max-violence). Each materially changes the heist's gameplay shape and the crew specialization the player will need.
  • Crew choices. The player picks gunmen, drivers, and (depending on approach) a hacker — the crew-specialization mechanic that V uses across its full heist arc starts here. Specialist skill / cut / loyalty interact in ways that shape later heists' roster availability.

What this entry doesn't yet include

Deferred until verifiable:

  • Exact dialogue and cinematic beats (the pre-heist Lester planning sequence, in-store dialogue, escape-route direction)
  • Specific specialist names available at this point in V's progression
  • Step-by-step objective list per approach
  • Specific take amounts (variant by crew composition + approach)
  • Exact pre-heist preparation mission list (V has multiple setup missions feeding into the heist)
  • Vehicle and weapon specifics used in each approach branch
  • Specific consequences for The Big Score crew availability based on choices made here

Why it's catalog-worthy

The Jewel Store Job is the player's introduction to one of mainline GTA's most-discussed mechanical innovations: the multi-mission heist arc with approach branching and persistent crew consequences. Most prior Rockstar heists were single missions with linear objective sequences. V's heist arc — starting here — gave the player meaningful pre-heist agency.

The mission also functions as Michael's narrative reintroduction to active criminal work after his witness-protection retirement. The player sees Michael go from suburban malaise (the Rockford Hills mansion, the Amanda fight, the drinking) to actively planning a jewelry store hit within a few hours of in-game progression. That arc compression is one of V's most-praised opening moves.

For GTA VI's eventual heist mechanics, the Jewel Store Job is the Rockstar-internal benchmark for "how should the first heist of a new flagship feel" — and the question of whether VI repeats the approach-branching template is one of the most-watched mechanical questions of the launch.

What's connected

  • Michael De Santa — the heist's primary planner; Michael's reintroduction to active criminality
  • Franklin Clinton — the driver / Franklin's induction into Michael's criminal world
  • Los Santos — the heist's setting (Vinewood retail)
  • The Big Score — V's final heist, structurally descended from this one
  • Sticky Bombs — V's heist explosives utility, used across the arc

Sources

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